ya know... that 2 part video of me conducting that workshop has been a double edge sword. It has helped a lot of people get an idea of one way to texture, but the school never told me the video would be published online and I'm rather frustrated that the school I am currently working for (AAU) pushed that video online…
The next main Super Mario installment is called 'Super Mario Bloom' actually. :P From those Neogaf shots I see they've also done some fairly dodgy colour correction... it's like the shadows are a really satured, emissive, blue? :/ When they unveiled Skyward Sword and showed screens with the giant wiimote covering 1/3 of…
For readability alone I wouldn't have chosen Electra. Nothing about it says 'Electra' other than it's a red suit and she has swords. Hell, the red doesn't even mirror her classic outfit design. Model is well executed and all, but still, readability should play as an important role as how well it's executed. Please…
Yup! its using LVP but as far as I know it has its limits when it comes to terrain as that specific feature was dropped from the engine. Might be wrong though :) I could of course lower the SSS a little but its a bit of a double edged sword as it would lower the nice looking scattering towards the sun. I can do some…
Thanks Mark. I appreciate that. I like your work alot. Ha Tenchi! His work is just too good to be left un-modeled. I saw that someone made a bust of her that was pretty good too. I have the sword and handgun blocked out. I just need to sculpt them. I plan on making the rifle and HOPEFULLY one of the helmets. Its going to…
Yeah I know, I've been looking around alot and came to a similar conclusion. I've been trying to get this right for ages, but can't really strike the balance between new knife and totally haggard medieval sword. What I just showed was what I came up with, and it's good to have you say that because it means there's still…
Per128: I'm using Maya, though fairly fresh at it. mvelasquez: Equipment like wrenches(or swords for that matter)doesn't need to be a part of our model. I'll just focus on her body. And it's true that I've mainly been working in ortho views, though I DID see the apparent squareness. Just hadn't really got to rounding her…
Here is the first round of updates. I tried to cut down the edges in the legs, but they all effect the Silhouette quite a bit. I decided I would have to completely rebuild the lower legs to make it look right (which I don't think is worth the 16-30 polygons it would save.) I would like to do some poly optimization, but…
So, currently I'm working on a low-poly project for a social history class by depicting a scene from "The Song of Roland". I've decided to present the scene where Ganelon (the bad dude) is plotting with King Marcellius to kill Roland. Ganelon is currently sitting at a little over 5500 tris, but there are some changes I've…
Heya! So I made this prop because I had this fun idea of a stylized magical artefact but I didn’t want to go for the classic sword or axe so I created an ancient runic scissors. I modeled the low poly mesh in Maya and UV unwrapped it there and modeled the high poly in ZB. Used the low and high poly meshed to create the…