Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
Hey guys, I am thinking of taking part in this competition although it is going very ambitious to do by myself :) Basically I am going to do a futuristic style throne room, it's going to be pretty difficult but hopefully my imagination will flourish and I'll create some cool props to go into the room. The story behind it…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Hum, maybe not a contest because the word "contest" make people go crazy about rule and law and in the end it became a mess, just an Handpaint Monthly Art Jam. That way, it allows people to do whatever they want and learn about technique. I'm all about the "meh baking AO on zbrush is cheating blabla" but that's the fast…
Hi Polycount community👋 I’m Leo YuanLi, an aspring 3D environment artist. I’ve spent the 1 year building the portfolio. I’d love your feedback on how to push it further, as well as the overall strengths and weaknesses, for personal growth, freelance work, or indie & AA studio roles. Portfolio…
What's going on guys, thanks for the feedback! @ZacD The real theme park I'm going off of is actually extremely flat and has no real good height variation. I'll think about adding a stair set leading into the chair swing area, I think that would be a good spot for some height variation because it leads into such a large…
As someone who actually has a say in the hiring of our 3-D artists I'll throw in my two cents. You'll always be overlooked if your not willing to risk almost everything to follow your passions and peruse this career. Almost all the professional artists I know that have made it their career have a personal passion for their…
Almost done with blocking things out, more details to come as I start finalizing geo and making more advanced materials. A lot of my time since my last update has been going into material creation. The hologram material and Text Decals especially. I also am finally showing off the other side of the hallway and have…
Not a bad start, but here are some ways that you can improve if you choose to keep working on this or if you find yourself making a similar asset: -Consider Screen Space: Generally speaking, this asset will only ever be on ground level. That being the case, this asset has way too many tris for such a minor asset. The…
What would you say is the focal point of your piece? Where do you want to lead the viewer's eye? For me the most visually interesting areas (most contrast and most saturation) are the patch of plants in the middle to right foreground and left mid-ground. The huts by comparison are dark, desaturated and lower contrast. When…