Would love some critique on this bust practice. Anatomy and composition and such! This was sculpted and polypainted in Z-brush, post-processing in Photoshop.
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
What you can do is copy bunch of skulls and learn ideal head proportion chart then study individual features also continue to practice blocking simple head like this one