This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Basically have a lot of natural light incoming from your computer side, use 'night light' 24/7 if you are using Windows. Screen to be located up to your eyeline (to avoid half blinks and consequent dry eyes). Do self healing exercices, here in Brasil we have Tatiana Gebrael teaching those, Idk about english speaking people…
Hi, I’m currently working on this environment scene. I’m trying to improve realism, especially: - material - lighting - storytelling Any feedback would be really appreciated!
modelhttps://www.cgtrader.com/products/c-more-red-dot-sight Real-Time 3D model of the C- More RedDot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture for the lens. Polycount:10194 Vertex count:5416 you can check more renders and a 3d viewer here: CGTrader:…
Today was a lot of texture work and a lot of creating rocks for a convincing cliff face. I took a lot of looks at Fortnite's Desert assets, as they provided me the strongest direction into how I should go about doing this process. At first I thought I should make one large, huge mesh to enclose the area. Horrible idea.…
Hey there guys. I am in a super tight deadline crunch and I wanted to know a good fairly quick (few days) workflow for texturing an astronaut character with beaten up armor. This character is to be animated. I am finalizing the Mesh and comfortable with UVing, I am just at a loss to figure out what to do next. I would hand…
Alright, here are a few more quick observations. 1. The color tone of the original piece is very cold and desaturated. Right now in yours, there seems to be this green tinge in the atmosphere. I'd probably remove that. 2. Really try and pay attention to the small details in the concept. Look at the globes in your piece.…
thanks for all the replys, but nobody really told me anything i didn't know. Right now i'm just going to leave this model as is for a while. might come back and touch up the skin later, but right now i'm moving on to other things and i'm going to work on contrast and lighting, the 2 things i suck at
Hello everyone! I'm ready to shake off some rust and make a new thing! My goal for this project is to tackle some things I've never done before like a realistic likeness, diving into more scifi and really trying to improve my presentations with better lighting. I wanna try and mix cyberpunk with some baroque designs, as I…
Revel> Realtime shaders like this one have lights coded in the shader code. There are only directional lights in this shader. You might be able to link a omni light in max, but that won't change the matter. I'm guessing you have managed to link the omni light to define the shaders directional lights direction. If you want…