Hey guys, Sometimes out of nowhere, some of my objects turn black on the default renderer. Anyone have any ideas of why this happens and steps that I can take to solve this issue? Look at the windshield in the image attached
I was wondering if it is possible to get good results with the current shader model for translucent materials if I want to make a plastic material for syringe and fluids. I've tried to play with the default glass material changine settings but results aren't good.
Hey guys, I scoured the internet and only found ways to reset all my tools and stamps in Mudbox. Is there a way to select a tool and only reset its settings to default without effecting any other tool? Thanks a bunch!
Make sure the material is set to tessellation in the "Materials" menu in the 3D View tab. Then go to Materials > Default > Edit And in the Parameters tab, change the Tessellation factor and Scale to suit your needs.
just mix it with a default material with opacity and self illumination and then some contrasty color, works perfectly for me. I never use the x-ray mode because its usually useless.
Sorry to gush but... that looks AMAZING. I particularly like how the default animation has that bounce to it, which makes the mouth looks like it's snapping shut with so much force it rebounds.
If you just want to show off your art in an engine, Unreal is definitely better. It's way easier to set up, has Blueprints for easy programming, and vastly superior default rendering.
Id like to suggest using the default Split tool, and go into the tools settings and turn up the snapping tolerance to mimic the interactive one. IST has crashed Maya the most for me
Default love! That's the best kind. Now I just need a fancy avatar that strikes fear and/or awe into the hearts of all Polycounters. Let me work on that. I'll get back to you.
i didnt change anything, everything set to default settings. I tried to switch some thing, but it didnt help at all. I tried to change file format and still nothing.