Rayne's pose for BR2 is much better than the supermodel pose from BR1. Shoulders back, legs wide, very aggressive. The Dhampirs have very nice uniforms. They are much better dressed than the usual evil army. I'd sign up with them. It's odd how Ferrill has high heels even though she doesn't seem to be wearing anything. Does…
I like the textures the best :) . It looks good so far, I'm thinking that the backpack seems a bit top-heavy though: perhaps having a style that wraps around the shoulders more...but I know you're probably done with the modeling aspect. I like the helmet the most and the shoes the least. The legs feel a little too beefy…
Sundance mate just open up the case, find the modem and take it out, wrap it in one of those computer foil plastic bag things and take it back. If you've already paid for it just nicely ask for the £30 back and you're set. If he refuses then you wouldn't have any problem in taking it higher up to some consumer affairs…
My suggestion would be to tidy up some of the anatomy, a lot of the details look like random folds and tendons rather than ones that are following any sort of underlying anatomy. Right now the rib cage is an odd shape and looks really big as well as looking like it spreads out to the sides under the armpits instead of…
I'm not even sure what my official title is. Right now I'm polishing our FMV's, making 'em look pretty and adding special effects. I'd love to work on cinematics exclusively, but I don't really know what I'll be doing when Dungeon Siege 2 wraps up. I'm guessing that I'll grow into more of a technical artist's role over…
Wow... Just got back from seeing this flick and I was completely shocked how good it was. I can see how such a smaller audience would pull this one in but for me I can't stop thinking about it. nitzmoff, that was spot on man! I loved the way you worded that and it really enlightened the whole story to a new level with me.…
I don't think n-cloth will respond well to varying levels of density, so keeping the density even throughout would be ideal. [Edit] Unless you create a separate polymesh for the ncloth deformations (even poly density but without details) and wrap deform your high-poly to it...what is that thing anyway. Oh and you gotta be…
Too much shading painted into the diffuse. Combined with the normal map it's just making everything black. Too much specularity on the skin is giving it the Doom 3 "plastic wrap" look. Needs something to offset the green bit up top, it's pretty unbalanced. Green highlight on the crotch, maybe? Could use something to break…
I'm fairly new to doing retopology so I'm not sure if the way I'm going about it is right. I would usually bake the normal map in ZBrush, using the low subdivision model as the low poly. I created the high poly rock sculpt in ZBrush, then took it into Blender to create the retopology using planes and a shrink wrap…
I believe I'll be wrapping up this project for now. I adjusted the color to have a more desaturated orange, and made a couple variations of dirt/grim build up on my metal materials. I went and vertex painted between the textures to give more of a scene story for the excavator. I also imported a free environment package…