Welcome, all! Time to round out 2018 with our final Monthly Environment & Prop Challenge for the year! Thanks to all the great suggestions for this Challenge - this is one of my favorite collections yet :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished.…
Welcome all! It's time to kick off the Monthly Environment & Prop Challenge #54! Incredible work by all! Due to my busy schedule this past month there wasn't time for a voting round - we will pick back up next Challenge! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is…
Welcome, all! Believe it or not, it's already time for the Monthly Environment & Prop Challenge #55! Incredible work by all! Due to my busy schedule this past month there wasn't time for a voting round. I will do my best to get one up and running for Challenge #56! Remember if you don't finish in the time allotted, just…
Hello lads and lasses, I would like to pick your brains over the practical (in max) side to my dissertation. What I'm trying to achieve is have a fully-rigged octopus character for use within UDK as a playable character. Now, worry not, most of the model (finished wireframe shots below) should be fairly straight-forward to…
Please enlighten or correct me as to where I'm wrong thinking on this notion ...or I may just be tilting at windmills... I understand that when you take a number, say like, 255 [(a hole number integer) out of context] and divide it by 2 you get 127.5 and thus, through comprehensible rounding, bring it to 128 and provide…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static…
Hello everyone, I've been busy creating a character and i was going to create a beard for him next. If you want to know what i want to create here's some of the reference i'm trying to follow: What i've got so far has nothing to do with the reference, it's more of a test to see if i can create a more or less realistic…
I started animating back in 2013 using a program that only used FK. I got my hands on Maya later that year (or the year after) and only animated casually. As of late, I've animated with the aim to improve. While I don't expect to be an expert any time soon, I do hope to be as good as I can possibly be. Many of the…
I just got this in my email today. Thought you guys might be interested in seeing it: [ QUOTE ] His is the voice behind one of pop-cultures most established icons. The name is Peter Cullen - the voice of TRANSFORMERS Optimus Prime. And now fans will be given the opportunity to put words in the mouth of Optimus with the…
About us: Pandagon Studios Inc. is a small dedicated indie dev team consisting of 7 employees. Due to their passion for video games and game development, these employees are working on the studio’s first title code-named A Star Falls. From the beginning our mission was to make the most of design and functionality, to give…