Hello everyone,
I've been busy creating a character and i was going to create a beard for him next. If you want to know what i want to create here's some of the reference i'm trying to follow:
What i've got so far has nothing to do with the reference, it's more of a test to see if i can create a more or less realistic looking beard where you don't see polygon planes or hair clipping with the underneath geometry.
I was wondering if someone could give me some advice on how to draw or where to find good textures to create hair out of. Most of the tutorials i find create large plucks of hair with not much see-through, but when i utilize this always makes it obvious that the beard is made out of planes.
This is what i created first. I didn't like the results though. There's almost no see-through, so the beard doesn't look fluffy.
Then i created these. The first one is for the moustache (needed thicker strains of hair since planes were smaller) and the second one is used for the rest of the face. (also made variations to make it less boring). These plucks of hair were made very quick in PS since it was just for a test. If you know how to make it look more interesting please let me know
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One of the best beards i've seen in games must be from the last of us. I am still clueless what their hair texture looks like. Perhaps someone could give me an example?
Replies
boop
From my experience, it's very difficult to yield great results for hair in UE4, something Epic had been working on for some time.
I know Tom Parker's 3DArtist tutorial is an effective way to get a realistic look for the hair, but there's also a few different sources on Youtube that can help you reach a more stylized look (if that's something you're after). Best of luck, and hopefully you find a method that works for your character!
Tom Parker's tutorial - http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
unitycookie's Creating Polygon Hair for Game Characters - https://www.youtube.com/watch?v=6Wi4-fdeYyM
Perhaps something else i'd like to ask. In Tom Parker's tutorial he creates his planes with strokes in Zbrush. When i tried to do this for my beard, my strokes kept following the underlying geometry. So if i want to paint a stroke out of his chin and then downwards, it would follow the neck (something hair doesn't do ). I'm sure there's some option to prevent this from happening, but i can't find it myself and google isn't providing the answers either.