I saw the demo of this and it was by far the coolest thing at the show. What the article doesn't talk too much about is that all the artwork in the game is procedural. Creatures have skeletons and body part attachements that determine their animations and meshes, which give you procedural texturing options to choose from.…
The first thing an employer wants to see is your main portfolio gallery and your resume. Make your 3D Gallery your main page, and have your resume as the 2nd choice in the menu. You don't really need a news page for this type of site, but if you want to use it as something like a blog or journal, put that near the bottom…
First Contact Entertainment - Creators of the PSVR Exclusive Firewall Zero Hour - is expanding! We're looking for multiple levels of environment artists, a lighter, rigger, and engineers and programmers to join us ON-SITE with benefits here in Sunny Santa Monica, California. Since this is primarily an art site, here are…
+ Created a map for glass and metal reflections. Since the building is facing total black void, the glass was not reflecting anything previously. The metal was a bit too dark as well. This map in front of the building doesn't need to be visible in the render, only in the reflections (leaving it on for demonstration…
Totally disagree. Anyone with decent skills can pull in thousands of dollars with a bit of effort. If you can't sell your stuff for $20 a pop that says a lot about the value of your work. Even if you just want more exposure for your demo reel it makes sense to stick your assets on an asset store. Heck, give your demo away…
I actually like the thumbnails, but I can see the points Cholden was making. I also agree about making the resume downloadable. Additionally, I'd make the demo real load in an embedded player, with a download link under it, or just make the demo reel link go directly to the download (instead of a seperate page). But that's…
I'd try, but I dont have mudbox. No one responded to the beta application. I can only hope there is a public demo availible soon. The Zbrush demo was about as productive to me as a McDonalds employee trying to design an office building. As to the choice, it depends on cost really. Zbrush + gnomon training dvds may be…
i played the demo, and with identical graphical setup options to my copy of Rome (demo doesn't let you tweak much) meaning it pretty much looks the same from a gameplay angle, i really couldn't work out why it ran like an absolute DOG haven't seen any towns yet, i really hope they've improved the look of these from Rome.…
After five years I still think the stone giant demo still holds up nicely tho I do not really know how Bitsquid compares to Stingray... [ame] https://www.youtube.com/watch?v=uOwNyuYrJKQ[/ame] But benchmarking with the demo at 4k today still looked impressive to my eyes? Speaking of Bitsquid does anyone know if the old blog…
Demo was a blast but by the end of it I already felt like I was kind of done with those skills. My main concern with these open world games is always "what's going to stop me from getting bored 3 hours in?" and that's the only thing the demo didn't address :( Also I thought it was really weird that it made me into a really…