Can you post examples of what you're talking about? As for reasons why you might be able to see ribs in a lot of art, there are a few: * A lot of artists really enjoy doing anatomy studies, so showing the underlying structure is always fun or informative. * Many -- if not most -- characters that 3D artists make have very…
3D Environment Artist Threewave Software is seeking experienced Environment Artists to provide strong artistic assets to our newest exciting PC / Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and who are highly motivated. * Area of…
3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to create compelling environments for our newest exciting PC and Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and are highly…
I would like to have seen more hold poses in the short. Everything is very floaty, moving from one "extreme pose" (for lack of better wording 1am at night) to another. Or I don't know........ you have a ton of them in there sure, but I guess the poses themselfs might be a bit weak? Just a few examples: The whistle part.…
I wouldnt say that they are terribly expensive especially nowadays. A 256^3 volume has the memory consumption of a single channel 4k texture. But looking them up many times can be expensive and you do need to, in a ray marcher. There are some cool examples for in game usage, like the cloud system in Horizon Zero Dawn for…
reference is key, my last vehicle i had a ref folder with easily over 100 images of the same vehicle from different angles, different "extra" parts that i may want to add to it, paint jobs if i ever really got to texture it, etc try to get nice even poly distribution, you have more tri's under the truck then you do in the…
Well I think the abs do look a little off. I know abs vary greatly from person to person, but I think it would make them more believeable to have the belly button up higher. The belly button is in the correct position between the bottom set of abs and 2nd from bottom, so if you just move the belly button up; it will make…
Nice update! I'm a big proponent for using trim sheets... for trims. Not for large surfaces with tiled textures. So the cobblestone street for example is a worth using a tiled texture which is just stones alone. This gives you more variation and helps avoid repetitive patterns. Another trick to avoid repetitive patterns is…
What about people posing AI "concept art", in mood boards for their 3D WIPs? To take one example, this thread has a bunch of ai images. https://polycount.com/discussion/237246/zbrush-how-do-i-sculpt-this How is this for a potential statement? Not final, just a proposal... * We forbid ai generators from being used to make…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…