I'd like to see more surface details to breka up the monotony, and to piggy back off of what has already been said, I would do something with those materials. I'm not sure if you've uv'd or baked this thing out yet, but I'd do that. IT is a little boring to look at right now, but that could also be presentation. so to…
Exactly! I really wish more programs would embrace this. Anything allowing to reference source images without annoying file saves and imports is potentially a productivity boost. Now I wish they would focus on curve based manipulation of surfaces now. Because being able to make broad yet precise surface adjustments really…
Two of [ame="https://www.amazon.com/gp/product/B000CKVOOY/ref=oh_aui_detailpage_o06_s00?ie=UTF8&psc=1"]these[/ame], one on each side. It works amazingly well, but you might want some sort of cheap gripping mat beneath it like I have. Mine slides around a little without it, but my desk also has a glass surface, so it might…
I've been testing each beta toward 3.7 (as many here i'm sure), just try the new surface sculpt mode: activate removestretching on a surface brush, start brushing and just watch what happens. For those interested: it's a dynamesh++ for each stroke ! with enough res (and you can push it MUCH higher than zbrush) you can…
I third the request to see your textures and your material setup. Spec Power can greatly improve the look of your materials. Even putting a constant value into SpecPower can make a big difference. Low values around 5-8 for rough surfaces like wood or concrete, higher values for smoother surfaces like glass or metal.…
Falkrum - Good question! The Megascan starter pack will be materials just like the ones included in the suite right now, but 2x2 meter surfaces. The whole system has been drastically improved since we scanned and compiled the materials included in the suite so the new materials will be a lot better. Its quite possible that…
In terms of texture sheet here I would have done a 512 for all the detailing (the whiter rims around hard edges, the splats etc) and then a tiny 256 that tiled for the actual "material" of the texture. And in terms of the actual cliff, I'd model the larger geometry (actual cliff face) in zbrush lowpoly, then detail it for…
I love his approach to crevice dirtying by using AO bakes and clouds in his Hard Surface shading and Texturing. http://www.thegnomonworkshop.com/news/2009/07/hard-surface-shading-and-texturing-with-neil-blevins/ It made me want to switch to Max for it's shading system. Blender is awesome for modelling, but I find it to be…
x2 what wonkey said.....and i really love the way that wall piece looks with lit normals.. texture-wise however it could use some work. you could push the spec and gloss to give it a lot more visual interest other than just mundane dirty scratches on something that appears to be in a relatively clean and up kept…
Even with a cylindrical re-projection, you'll still encounter distortion where the surface slopes down towards the bottom, because the radius gets smaller. And you're trying to cram the same number of divots on it. For an accurate projection, you'll want to model the divots instead of attempting to map it. Then bake the…