This thread is so great. SOOoooo great. At 8:30AM PST tomorrow, you'll find out why on the News site. :D Great work Phillip and everyone who's helped - its truly inspiring.
Hi! With the latest update of PS and Quixel Suite, somehow when Quixel is launched it keeps asking for Photoshop.exe. I point to it, PS restarts, and the cycle repeats. So I thought I'll uninstall Quixel Suite and likely PS to start clean. Though unfortunately the uninstaller for QS is missing. What can I do to get Quixel…
ok i see... but if you are saving the file in PS... its a PS problem... i dont think mudbox is doing anything with the file if you import them... maybe try in PS... edit --> color settings and turn all off in color management
I hate it when I forget to turn off icc in the save menu for psd and jpg images. Is there a global settings where I can disable this, the setting keeps coming back every time I close photoshop.
Working on my normal mapping skills. Based on this concept from the PSX game Xenogears. Count is currently at 4374. Looking to stay under 4500. And a quick render of the hi poly. Flesh and clothes sculpted in Mudbox. Looking for some C&C before moving on to uvs.
First reviews from Eurogamer and Joystiq looks really promising. I'm waiting for release date. What do you guys expect from FC4? [ame=" https://www.youtube.com/watch?v=dYdjb10JcxU"]101 trailer | Far Cry 4 [PSN] [UK] - YouTube[/ame]
Firaxis Games is looking for an experienced Graphic Artist for a short contract at our Baltimore Studio, where we are developing a killer game with the Unreal Engine, targeting PC, Xbox and PS3. Qualified candidates contact recruiting[at]firaxis[dot]com. For more information, see firaxis.com
Hey guys, a few polycounters including myself had a chance to work on this game. Out on XBLA this week, PSN next week, and PC in the near future! I'd love to see what you guys think! http://www.youtube.com/watch?feature=player_detailpage&v=xExIX6b36KI http://scarygirlgame.com/
Oh, that's a completely different issue then it sounded like you had. Are you saving out the map as a TGA at a low bit depth perhaps (16bit TGAs will get that banding)? Or are you using the actual psd in Max?
Add the label directly into the *.PSD with DDO open, of course! You can then use the DDO menu with the PS layer selected and Copy Layer to All Maps and select the map channels you'd like for it to appear in. :smile: