Well, i am working 1 prop at a time for the base, trying to get a high poly model for each prop and hopefully be baking it back down onto the low poly model. Right now i am doing the stand that the zaku will be standing on while being rotated around the factory like an assembly line like how this one is displayed. Right…
Okay first things first The Courtyard is beautiful so mad props to the lads and lasses who created it!! But the scene hierarchy and script/object dependency could relay use a rework, definitely not the easiest project to navigate. ( ;*´Д`)ノ So with that I decided to take a few of the scene props and slowly re-add them as I…
I think these pieces are good enough to stay. Note I only took half the furniture. The top 2 sets are very very simple. The only really likeable items are the beds and couches. Sorry to be so harsh. All your renders seem to be 3dMax scanline renders, with a very bland light setup, if any light setup at all. The latest 2…
I'm finishing my set for Unreal Marketplace which has a lot of cylindrical shapes in it and I've spent a lot of times trying to make 12 sided cylindes look good. In the end I just ditched them and opted out for 24 sided cylinders. Then I tried to add some minor props to the set without normal maps and again only 12 sides…
God, Max's Project Files are so bloated with extra folders I will never use, that just looking at the file structure it makes, makes me depressed & overwelmed. At work I have to adhere to what's being done there. But for the most part, it's how I set things up on my own anyway. Project Folder -Object Folder ---(maybe a…
Making a japanese female for a Zbrush project, and want to give her an asian hair bun. I cant find any diagrams on how thei're made but if anyone knows an easy way to model that type of hair style please let me know ty
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
I have recently started working on a guitarist project of my own to be one of my works for the EA scholarship they do once a year for next year so I want this to be top notch ALL crits are welcome first I'm working on the guitar: as you can see its still a W.I.P and I will be updating this regularly. thnx
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Hi Polycount community👋 I’m Leo YuanLi, an aspring 3D environment artist. I’ve spent the 1 year building the portfolio. I’d love your feedback on how to push it further, as well as the overall strengths and weaknesses, for personal growth, freelance work, or indie & AA studio roles. Portfolio…