Very quick question. I would like my SBAR file to allow users to modify the albedo color and the roughness value. I don't remember how to do. Thanks in advanced.
I've been having fun in my off hours exploring the edges of games, exploits to see "behind the curtain". Here's a physics exploit in Watch Dogs 2, driving full speed into a forklift, which turns out to be a hell of a lot of fun, gets you to places the designers never intended: https://www.youtube.com/watch?v=cQkOaBnfzac…
Win10. I was still using 0.8.22. I just tested again 8.23 and it works fine. Just fyi when i tried loading some tga's this pop up comes up, image still loads though:
@JoshexDirad If you are using prerendered and realtime graphics and the normals aren't properly aligned for one renderer, can't you use something like Handplane or an equivalent to create a matching set of normal maps for each if the baking renderer can't do that? The textures for the prerendered stuff don't need to ship,…
I am currently working on a animatable Sony Walkman TPS-l2 and wanted some help and feedback on the inside parts of the model and how I should go about it without spending hours on it. Thanks in advance for the help This is my current model still work in progress: The References:
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hello, I want to make a 3d props pack to sell on the marketplace (cgtrader, sketchfab, unity assets store, etc.) How can I know which packs are selling more? How can I do research? I searched and there were not many props packs.
Hi! Its my first time posting here so sorry for any format issues. Anyways, to the point of the post. Just a quick background, I studied Games Design at University for 3 years and one of my classes was 3D. I have been using 3DS Max for 3 years and although I have made some models and environments I am happy with, I feel…