I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Awesome, I really like it! Nice work! I find it a bit odd that you angled those two pieces in the center of your UV layout, instead of rotating them to be flat. There are a lot of lines that are diagonally aliased and would be much more crisp if they where straight. They would also survive a dreaded down res or hold up…
Hiya @Wolf1 Looking pretty nice so far! Do you have any idea how much pieces this pack is going to consist of? Would be nice to have an initial look at all the pieces, you can much get more modular with this set, like you could split up the sections of the support so people could make there own support beams or things like…
I'm getting the same issue with swatches.fbx from Quixel Suite 1.8, but with Blender. i.e. in the swatches provided for photoshop (Swatch.aco), the color for Varnished Wood is #c85300, but in the FBX file once imported into Blender, the color is #E59B00 which results in "Undefined" in Ddo. I converted swatch.fbx to ASCII…
I moved few things around just to show you if you put the same amount of time in to her face as you did with her hair she could look much better Also reducing cranium to normal size will fix the problem with elongated hair style I pick side view as yours is really simplified and there is almost no movement from feature to…
Looking pretty good so far~ Here are a couple nit picky things to look at: 1. Her right arm pose could be pushed/angled out slightly from the shoulder so that its not so close to the body which will make her feel like she's trying to balance a bit better. 2. since her right forearm arm is extending and rotated out, it…
I'm not sure how to explain it. I think it might be that the mouth and jaw structure doesn't look symmetrical. Hope you don't mind but here's a quick paintover, I'm not sure what you were planning to do with her teeth or tongue, so I just filled something in. You probably don't have to give her as much of a chin as I did…
Am I the only one that thinks this was a very SMART thing to do? They need to condense things and at the same time maintain conflict. This begins her story with a low point without compromising later, more important events. It gives her relationship with Drogo somewhere to go, starting it on a rough, scarring note, rather…
Updating again and this time, it is a textured version of one of the characters I posted before. Never posted her texture as I hated the old version, but once we got an assigment to improve an old piece of ours, I knew that it would have to be her. Decided to change her color scheme and try my hand at making hair with…
Here is my most recent "finished" project. I learned a lot making her and I think there are things worth improving but I've decided to put her up for display for the time being and I'll probably pour some more work into her again after taking a step back for at least a week or so. The character is from Anzka Nguyen's…