Didn't want the thread to die, but also didn't want to post until i had something to show....quite a dilemma :) As some of you may know, its my first whole body sdk :P yeah i know everyone hates it when someone says that its their first anything, but i've spent over 20 total man hours into this guy lol. 20 more to go i…
yeah man, I fucking hate our industry. A lot of our leaders (none at the companies I've worked for) are completely out of touch, and - through action or inaction, demonstrate they are unwilling or incapable of learning from their mistakes. Meanwhile highly cherished IP and entire companies are being strip mined and sold…
futurepoly: I didn't realize that hoops were that far up, even more impressed with basketball players right now. I fixed that, from what I could see there was about two dudes up to the ring of the hoop so now I have the same height at least. Thanks! Broadway: The trees are a real pain in the a** on mobile. But yes, I will…
I threw your textures on just to take a look at how they'd work out, obviously there is some awful compression being at half size but I can definitely see what you are going for with the metal bits, the bullet didn't work out quite as well though haha. I thought you'd be interested to see how it looked on the model so here…
Key retailers tend to buy keys from whoever offers the cheapest price since cheap products in bulk are the only way they make money. Most people wouldn't pay full price for a key outside of Steam because it makes no sense, and so key retailers have to give customers a reason to shop with them. Sites like GMG for example,…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
Banging my head against the wall trying to learn how to do normal maps correctly. My current workflow is: Move overlapping UVS -> Triangulate mesh -> bake -> move back overlapping UVs and export into Marmoset. Here's what it looks like from one side: And here's what it looks like from the side that had the overlapped UVs…
Lots of reasons... When the first company I worked for closed and I was laid off (which was very sudden and unexpected) it had a horrible affect on my life. The freelance work that followed was pretty unreliable, Even though I was able to eat and pay rent etc. it was too stressful. No local opportunities. Family…
Not yet? how about now: 01: I'd like you to chop this tree down, in a single swing. 02: That tree? It's got to be more than a foot across. That's impossible. 01: But it isn't a tree. It's what you hate most in the world. So tell me, Mr. Lincoln: what do you hate? 02: I hate Jack Barts. 01: [motions to the tree] Then strike…
Hi Everyone! I need some help finding reference for texturing the human body. I basically need to know where the warm (red) areas of the human body are, and where the cold (blue) areas of the body are. I have the image below that I use for reference when I texture skin on the face but can't find anything for the life of me…