We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
The trouble with having modeled the muscles separately to memorise them is, dynameshing them together creates gaps. It's making it a bit of a hassle; I keep encountering sudden holes in the mesh even in places that shouldn't have them, or awkward nooks and crannies. I've done some damage while trying to fill and patch…
Made this character and I'm pretty happy with it. The chest is supposed to be iron like in color with some highlights and enough damage to add character(the current color is mostly a placeholder) thing is I don't really color so I'd like a little heads up on how I should do this. Also any ideas on what the back drop should…
Hey everyone! Here is what I'm working on. I plan to do something simillar to final slow-motion scene in Dredd 3D movie, just to test my overall skills in modeling, texturing and rendering. I'll do Ma-Ma and environment as well, and hi-res renders or clip - depending on free time and other things. Sculpt still needs more…
Hey there, I was wondering how artists texture their high poly / high production assets not intended for game use. Do they unwrap thier high poly models and paint the textures in a software? Are material attributes handled with maps? Ex. A shiny spaceship with dirt and damages that doesn't reflect. Id love to see a…
:) Hi there. Im very new to modeling and this forum too. Have been lurking for a while though. Im currently trying to design a 'damaged' engine/electrical blah room for no purpose at the moment, and have no idea to go about texturing it. Ive read various texturing tutorials but still seem stuck on UVW wrapping on 'whole'…
http://www.paulhpaulino.com/7-steps-to-create-a-quick-curvature-mask-in-zbrush/ Hey, guys! I'm happy to share my latest article. In this new tutorial, I’m going to share how you can create a quick and powerful Curvature Mask in Zbrush. I also demonstrate a simple technique in MARI to use your Curvature Mask to create…
Here's what I did for the five months I was at Sony Online. It was for a downloadable game for the Ps3 called "Cash Guns Chaos DLX" It has gotted dismal reviews, but I had a blast making these assets. An artist named Patrick Morgan Did the main concepting, but I had the pleasure of adjusting his fine concepts to work…
Yay! My account was re-activated! I was hoping for some anatomy crits/paint-overs. This is my first real sculpt since recovering from nerve damage in my elbow. I wasn’t able to draw/sculpt for over a year. It’s just a simple male anatomy sculpt but I’d love to get some opinions before I moved forward. Thanks for any help…
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