I don't think there's anything wrong with desiring to be that first place. It is hard to take the experience when you've been conditioned all your life to be competitive and always strive for the best, that when it doesn't happen, you feel your worst. I personally dislike contests because in my experience they always let…
I worked out a backstory, but its still quite rough in a sence and im not the best at writing :p I hope my idea gets across ^^ One day, a sick girl was brought to the temple. She was the
daughter of the regions lord and had fallen under a curse placed upon her by an
evil spirit. The lord begged the temple master to lift…
Hey everyone! I just wrapped up my very first hero asset, following the entire game art pipeline. I had SO much fun with this project, and it really solidified for me that I am doing what I am meant to be doing. I pushed myself by finding a bit of a complicated reference to go off of, but I am very happy and very proud of…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
Appreciate the feedback! I’ll keep these points in mind. The ones with direct comparisons are reference studies, while the ones without are general exercises. The only variant step is in the second image; the rest are individual exercises. I'll make sure to label things better next time. I’ve always avoided starting fresh…
I didn't look at the assets, but they probably simply painted over renderings of them to make them better readable. If we assume the models haven't changed during development (which could easily be the case, though) then some of the details are simplified or bigger or even translated. If those are the original icons, then…
Hello! I'm working with several friends on a top-down vehicular combat prototype. We noticed some really weird bugs in relation to our weapons and how they behaved. Each of us has tried researching the answers, but we've come up empty. Here's what we're having trouble with: * Cant change height of firing the weapon while…