Ive seen some amazing examples of people sculpting out in zbrush, retopologizing in another program for for sub-d. I think the main advantage is being able to try out new forms quickly with sculpting, before comitting the time with modeling them good example here http://www.polycount.com/forum/showthread.php?t=65018 Also,…
Yeah, I've been messing with the spec all day, I think I need to add a cube map to get closer to the look of marmoset. I agree that the metal looks better in that screenshot. I'll give the oil spec a little more lovin', it hasn't really been worked on much, I just added it to see if I liked the look. Thanks for the…
Thanks for the feedback. I went ahead and made the changes to the mouth to get rid of that strange commical growl and made the mouth more open for teeth. I also moved some of the geometry around in that area. I probably should have said that this is the HD model, and I had added the extra lines in the shoes and body area…
Before: After: Fattened up the grip a little bit: Made the little nub at the base of the grip a little more prominent: Made the trigger as wide as the guard and softened the transition between the guard and grip: Thanks for the crits. Keep'em comin'. Now to do the barrel and finish the top part. Edit: Not sure about the…
What abotu extra features? The Gran Turismos series keeps comin out with shinier cars and more polygons, but rarley anything else (this ISN'T always a bad thing). GT was hands down the best racer out there for years, but Forza has given it a series kicking. Forza isn't as good in some areas, better in others, but hopefully…
the armor is comin along beautifully dude. Only nitpick is the piece in between the collar bones, at the base of the neck. You're close to the concept, but yours is dangerously resembling a nose-like form. maybe the middle part of it could have a stronger taper, and the sides, should be more elliptical. Either way, not a…
First time entering one of these contests here, so hoping to have fun and push myself. I'm still concepting in my head, but at the moment I think I'm going to go after the idea of a throne for an elder god. This will be very much Lovecraft/Giger inspired with a hint of Thanos. The setting will tackle a mix of ancient stone…
Looking good! just the right amount of gore and pixels B) especially the gun alongside that cutlery. Had a peek over on YT at an early 2020 alpha test for Cosmic Dawn, imo could throw these in there or did you do some work on the game too? Edit: Also, I'd suggest posting your stuff up via PCs low-poly thread, as well…
Your lowpoly is very low, you could easily use a two or three vertical loops on those bends so it's not such a harsh edge. ) instead of > If you have a square (or rectangular) texture tiling across a conical shape, the texture will get narrower toward the top. The secondary cone would have a texture unique to just that…