Interesting, and the transitions between settings are smooth enough so that your senses aren't completely messed when you need to switch back to default. Awesome for long modelling/sculpting sessions :)
If you saved your file in the default SD library folder, it will always be read only. If you want to modify/fix the substance, open it from another folder than the library itself.
hi! By default when exporting the bumpmap is baked in to the normal, but if you want a separate bumpmap select it in ddo, open exporter, chose "uncalibrated" from the export menu and ctrl+click export! :)
jose.fuentes Hey Dude, Thanks man. For the puffiness, I used a mixture of adjustic the elasticy sliders, and the fold angle as well as the material pressure. for properties I used a mix of nylon and the default
If a vertex has a skin weight influence of 0 across all joints, it defaults to the origin. When you paint weights to the verts around your torso joint, it will snap back into place.
These would probably look good in Marmoset. That seems to be the default program people use just for props. Wouldn't work too well if you plan to make a whole environment though :P
Also if you did not know, 1 unit in UDK = 1 unit in Maya, assuming you have defaults on. A character in UDK is 36x36x96 so I use that as my reference personally.
Yeah the environment was the UDK default afternoon, not very inspiring I know. :) Any particular material catching your eye? Maybe the deck structures are a bit too dull and not shiny enough.
They should (the devs of BM:S) add yours as default in game which are they re-releasing Source 2 (hopes)! i don't know what i'm talking about your models are gorgeous!