Hi everyone! I want to improve my low poly char with a better definition of shapes and shading so here is another stylized character of him. [SKETCHFAB]255c3271af3c4bfe8a11675b641fc2dd[/SKETCHFAB] Cheers!
I am currently working on a stylized young female character. I am also looking for some helpful critique. I'd like to improve as much as I can. Thanks!
Does anyone have links to any? Something useful like ortho shots maybe. Or even stylized drawings that show the structure. I'm having a bit of difficulty finding anything at the moment. Thanks
So I decided to practice a bit on a stylized hard surfaced character. I would love to get some feedback on the current design since I'll have to clean it up once it's finalized.
From a glance. I would say a lot of it would most likely be done via baking from the high-poly source that was hand stylized in sculpt. Most of the texturing like this is done with solid fill layering and procedural masking, in combination with gradient diffuse textures. Which most of the color blending comes from…