Making a japanese female for a Zbrush project, and want to give her an asian hair bun. I cant find any diagrams on how thei're made but if anyone knows an easy way to model that type of hair style please let me know ty
Hi there, I want to say I love all the very detailed props! Great job on those, I feel a sense of continuity within the props! As for the outside, the island I feel should have a little more level or flat space around the building. The immediate slope downward gives an uncomfortable feel like you'll just slide and fall off…
I've not got much to add that hasn't been said by people far more experienced than me, but if I could repeat what someone else had said for emphasis it would be this: The two things you should have more of are props and a story. Right now your environments don't necessarily "tell a story". Take the Arabian bath houses. If…
Yes. Your current portfolio doesn't really convey that you are an industry veteran. Some props are so basic (torch, pokeball) that they look like something that a newbie would choose to model due to not having skills to make something more complex. Showing 10 of such props together would convey that you can make stuff with…
hey guys sorry for the laaaaate update!!! Thanks a lot. Well actually I am doing some very low res props for a "fake" gps navigator to be used in a theater simulation journey... is for an augment reality project (documentary) a client is doing on a theater. And basically I was tasked to build low res props like and old…
This looks great! All meshes i would assume are self-created? What packages have you used in your workflow, particularly for texturing? Any Quixel or Substance? I have feedback and critique for the scene: - I feel the ceiling and floor designs are too repetitive. Maybe adding some dirt decals (even subtle) could help to…
Well, i am working 1 prop at a time for the base, trying to get a high poly model for each prop and hopefully be baking it back down onto the low poly model. Right now i am doing the stand that the zaku will be standing on while being rotated around the factory like an assembly line like how this one is displayed. Right…
Okay first things first The Courtyard is beautiful so mad props to the lads and lasses who created it!! But the scene hierarchy and script/object dependency could relay use a rework, definitely not the easiest project to navigate. ( ;*´Д`)ノ So with that I decided to take a few of the scene props and slowly re-add them as I…
I think these pieces are good enough to stay. Note I only took half the furniture. The top 2 sets are very very simple. The only really likeable items are the beds and couches. Sorry to be so harsh. All your renders seem to be 3dMax scanline renders, with a very bland light setup, if any light setup at all. The latest 2…
I'm finishing my set for Unreal Marketplace which has a lot of cylindrical shapes in it and I've spent a lot of times trying to make 12 sided cylindes look good. In the end I just ditched them and opted out for 24 sided cylinders. Then I tried to add some minor props to the set without normal maps and again only 12 sides…