Hello. I am having problem with baking in Marmoset Toolbag 3. I wanted to ask you for your help. I am baking fine in Marmoset various models with simple uvs in 1:1 uv space and one material. But lately I wanted to bake a little bit more complex model. I am talking about 3 diffrent materials on low poly, each material with…
I'm working on a joint-based facial rig and I need to create a library of facial poses, and I thought I would use set driven keys to create this pose library. I don't need an animation UI, since it's for motion capture, so what I did was just create a locator with a bunch of custom channels corresponding to each of the…
Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
http://steamcommunity.com/sharedfiles/filedetails/?id=689700553&searchtext= Influences M4 Voyager UV Layout M4 rifle decorated with real images taken by the voyager space program. You can clearly see storms float around the surface of Jupiter, like hurricanes on the surface of the Earth. And now you can clearly see these…
Hello, I am having a problem with the material of a hat I made for TF2. It looks fine in the MAX viewport, but when I try it in-game it looks like if it had self ilumination or a very flat colour without any specular or shadows. Here is the result using a flat colour: And this is the VMT file(but pointing to my texture):…
I have observed that the difference between using StaticMesh and InstancedStaticMesh lies in the fact that, in the former, every time a 3D object is drawn on the screen, it generates 1 drawcall (not counting the textures associated with the model). For example, if a wall that is part of a modular kit appears 30 times in a…
**Update** More and more people are joining. If you wish to work with us please send in your portfolio before all spots are taken. People We Are Looking To Hire Programmer / Number of Spots available : 1 Languages Required : Unreal Script / C++ We started this project in the late 2013 and here that Unreal 4 will be…
Err... not meaning to be an ass and cut in on you Naicre, but this isn't really true. Every roll of the dice is a separate event, the next roll is not affected by the previous one, so the probability won't change (unless their dice aren't programmed to be properly random). (ie: if you roll a 6 on a dice the next roll will…
@poopipe I believe I've looked into every possibility with the tile sampler color. Distribution map effects the position of the inputs but not the sorting, so you get a similar result to my first image above. Results are the same regardless of how many input images I have. In my test here there are 3, but in my actual…