Duxun: No problem. The scene I am talking about you posted directly above, where you just added the cart and dirtied the textures a bunch. I mean, I am no lighting expert so I can't say exactly, but to me it seems a bit off at the moment considering its lit during a sunset or the beginning of one. I guess because its…
Well you got that bit right. I have never seen a game like this. All the objects seem to be so randomly proportioned. Like 2 min into the "jungle level" video on your site you got this background layer that looks far into the distance, and then behind that layer is something that should be the 1st layer. Hard to describe,…
Timothy Mcveigh was. The IRS bomber as well. What about the "Right wing extremism" report that was brought forth not too long after the very first TEA party back in 2009? Again, total hypocrisy. Maybe if the person who was shot had a (R) next to her name people would jump to conclusions just as easily. The irony, was that…
@n88tr: Oh thats on point, even though i didn't know about this character (never played MGS :poly122: ) the resemblance is uncanny. Boots are actually saturated brown, i was heavily inspired by "Red Wing" boots -> http://www.hypebeast.com/image/2009/10/ronnie-fieg-red-wing-shoes-8-boots-2.jpg @SasoChicken: Thanks man. I…
Hey guys, thanks for all the kind remakrs. Sorry. I didn't see all the posts untill now. Or else I would have responded sooner. Erikb - Yes I'm using UDK. All meshes were made with 3d max 2009 and all textures with photoshop. My mesh workflow was pretty simple: I made highpoly models for the meshes that I thought needed…
I played with your file, and came up with this, using wire parameters and a look at constraint. Click play in the max file or scrub the bar to see it in action (or look at the example avi). I'm pretty sure that's how you intended it to work? http://www.vigville.com/forum_images/example01.zip (<-3dsmax 2009 file)…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking for an exceptionally skilled junior character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. Industry experience is not a prerequisite. The ideal candidate will have…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
Hello polycounters, hope you enjoy your day. I am running today in a simple problem which exceeds my Maya knowlegde. I get really bad shading artifacts in Maya after editing the normals of my lowpoly Object. The errors only occour when the mesh gets animated If the polyobject is still in place the normals will result in a…
Hi there Polycount! :poly121: I am about to start a small operation. It is a small game that will deliver a short terrifying experience that will last for only an hour. This game i will create in Unity. I have just been done with the overall concept and i am about to start with the art. But before that i need to be sure on…