I'm not sure what I did but the attribute editor for materials was changed somehow and every attribute available for materials is being displayed under the material type instead of separating them out into categories such as "common material attributes". I've provided a screenshot. I deleted the preferences folder, I went…
Hey guys, We're trying to instance a couple hundred of our male figures walking in a scene in Maya. However, it's really bogging it down. We've cached the animation and Maya seems to be drawing from the same data file for all of them, but when I look in the cache folder in Windows Explorer, there is a cache file for every…
Somewhat minor issue - if you migrate a DDO project from one location to another and attempt to use the Reimporter utility, if it can't find the initial images in their original locations, it will display several errors and then fail. It would be useful for collaborative work if this was handled more gracefully and it…
Thanks for the answers above, this is really helpful and probably explains why I've not had much success applying for Technical Art roles. I actually have around 10 years experience with Unreal/Unity, but I've mainly worked as a freelancer on small projects where there's been a couple of programmers and a couple of…
I recommend putting the maps that you baked into a folder called "model baked maps". Keep those for backup. Then, yes absolutely edit the maps. In p hotoshop or substance. Most maps are multipurpose. Want to get dirt in the cracks? Use your AO as a mask and use levels or curves to adjust it's range. Just one example. It's…
Couple things to try: If you don't have lights i the scene try pasting this into the listener and hit Enter. Things can get slow fast so 2048 or 4096 should probably be the limit. NitrousGraphicsManager.ShadowmapSizeLimit = 2048 If you have shadow casting lights in the scene, change their Shadow Map size. If the script…
Fantastic sculpts Peter, really solid cloth work especially. Love the levels of surface noise you've got going on under the actual shapes and details, gives them a great realistic feel without making them busy. Saved to inspirado folder. Can you give us any kind of rough time estimate for how long you had to work on any of…
@Synaesthesia I got some good news, and some bad news.. Good news is: The problem wasn't Quixel. Bad news is: I'm a total *sshat, because of a bad folder structure I lost track where I placed the right Color ID map. So I just had the wrong one in place all along. Sorry for bothering you with these stupid questions.
After the basic setup, I first export to ICONE6.6 for further adjustment. Next, the quickest way to create a new hairstyle is to using the G5 Hair Element in Accessory Folder. By applying the Bangs and Polytails, and then adjust its color and size, new hair style created. Besides, I also apply some metallic materails to…