Excellent work, I'm ashamed to say I didn't play the DLC but definitely enjoyed your work in the multiplayer maps, especially the white Cerberus base. I personally think that it is a fantastic exercise to model and decorate an area this way and I at least *hope* that you are wrong about this technique not transitioning to…
You forget all the great games that weren't on steam back then, they had a hard time just like anyone else. Making indie games is not some easy way to make money, it's just like running any other business. There's the need for plans and pr beyond just a good product. There are still so many cases where games sell…
Fantastic work, I have to say this is all very inspiring and you've done a really good job of answering most questions (which for somebody who's just come accross this thread is good because means that by the end of it I pretty much understand the whole process). Really look forward to getting my hands on the scene [if…
Wondering why you used an antelope's skull.. I don't think I've ever seen an animal look like that in a Zelda game. I could be wrong. Nothing really screams Zelda to me. Yea, There is the Hylian Shield and I think the metal boots, but it just seems like a generic fantasy shack. The rupees are kind of jarring how bright…
It's a great idea and a great start. What will bring this work to the next level is playing with shapes. As far as I remember Warcraft architecture has more exaggerated almost cartoony style, right now your models look like they're from a more serious fantasy game, like Warhammer. So, without changing anything, choose the…
Ok heres a few crits. 1. follow the silhouette of your concept, it is has a lot more juanty angles and interesting bending/warping of walls and roofs etc 2. create some cleaner more high res textures as clusterone suggests, then customise these to fit the style better(highlights on edges, scrapes and scratches or whatever)…
So here is the final: - It's an experienced knight. He has been through some shit for his age. He looks troubled and tired because he is very young for the hard and many missions he's assigned to. Despite his bad shape, he always completes his missions so he gets to wear shiney veteran armor. - I didn't use the…
Thanks Greyman! Glad you like it. Ok, I've re-vamped the entire first 3 sections: "Apocalyptic Cornfield", "Fantasy Dungeon" and a new section: "Tools Project". Check it out to find out more! By 'revamp' I mean I've updated all the images to have a little more detail and show off models and textures a little more. They now…
I think your designs are sweet as fuck, but they seem to be aimed at a more 3rd person game like a fantasy MMO where the player can pick up on a lot of the small details in the design. But in Dota, the player can't really do that from the top down camera angle so for example the dazzle set is gonna look like just purple…
Well, that's a bit unexpected. I didn't imagine that photorealistic character might be that significantly important for a person who would like to make monsters from the crowd(literally) in some hack'n'slash game which are far from being realistic. When i told about diablo-like games, i didn't mean main characters. My…