Lead Animator Double
Fine Productions is currently looking for a highly experiencedLead Animator for
its San Francisco development studio. The primary job responsibilities include the creation of in-game animations
and cinematics that convey charm and personality as well as managing a team of
animators. The ideal candidate…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Well I promised that I would make a tutorial showing how I make terrains, I ended up recording over 4 hours of video tutoring at 1080p split in 3 parts. Just wanted to share with the community and I hope it can help some people out there :) Preview : Terrain test : [ame=" https://www.youtube.com/watch?v=K_Gvb01572g"]Cry…
You are most likely running out of video ram. Toolbag's baker is GPU-accelerated and all mesh data must fit on the GPU. Here is some advice to stay within the limits of your GPU's video memory: 1. Close any 3D or 2D applications or any other VRAM-hungry applications that you may have open. Web browsers with many tabs open…
Field scene rendered in Unreal Engine 5. The deers are from the Unreal Marketplace and the foliage from Megascans. The spaceship is modeled in Blender and textured with Substance Painter. It was my first time using it and had lots of fun, even if the textures aren't that visible in the final render.Hope you enjoy!
There are a few more...however what you've listed, are still valid so just boils down to a specific use case. "Btw, is there an industry standard now for game-ready modelling?" Again, lot of variables packed into that query; Anyway personally for mechanical hard surface, senior people I know of mainly favor a non…
@halldor "how can I make the settings stick, always when I press play I need to change it again" 1. Open the level blueprint. Blueprints > Open Level Blueprint 2. Create an "Event Begin Play" node 3. Right-click and search for "Get Player Controller" and add it to the graph 4. Drag off of the "Get Player Controller" return…
Rite now the lighting in unity 5 is the #1 thing that makes me consider other engines. There's a lot of unpredictable behavior and the bake times are ridiculously long compared to beast in unity 4. If you're developing for vr, realtime/pre-computed GI is not going to be your ideal option for most situations. A single room…
Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…