I love the detail and how it all fits together. The yellow details fit great with the blue/purple lights. Personally I think the light may be a little bit to much blue currently, seeing that your models are actually black. But other then that great work.
I would suggest deleting the thread $!nz, and just cooling off for a little bit. This kind of response isn't the least bit professional...so, yeah. Relax, play a few games, make some art, and don't let someone on the internet get to you.
The curve on his bottom lip is a lil bit too much. The eyelids look too thin and somewhat disconnected from the head, I think you might have over sculpted the bottom wrinkle on the lower eyelid. Other than that it looks like you've reached a good point to start sculpting the asymmetry of his face. Good progress, keep up…
Awards could be a fun idea. There's a downside to awards, it can be a community ass kissing fest. Seems like a lot of communities hit that point where they say "Hey, we're a community! lets have awards, now we can smooze all over each other!" Becomes a bit meaningless after a while. Nevertheless, I'd be all for it if it…
Depends a bit on what you plan to do with the window, will there be steam coming out of the cup etc. (might get a bit much as you'd have three regions of interest). Perhaps throw a light in there to get a better sense of the final scene. Nothing that needs changing right now, but the overlap of the crank with the edge and…
ANYWAY, this is deraling the thread. Zynga people, especially if this was your first game industry job, don't let the doom & gloomers get you down because the confidence hit can affect your job search - mobile continues to grow and you've got skills that fit, go out there and kick some ass! KI is looking for a flash…
I still agree that those steps coming down past the gun at the front are a really bad design, they don't really fit in with the style of the model, and they look a bit tacked-on and flimsy in the end. I reckon you should remove them and replace with a ladder or some sort of futuristic lifting platform. The rest looks very…
@vavavoom Great point! I'll have to fix that a bit and round out the mouth plane a little more. I think I'll end up wanting her lips to be a little bit pouty to match the concept, but probably not so much of a baby face. Thanks for the advice!
Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
Hey, I love this project! heres some feedback you could do about the face: She has a slightly longer and flatter face with more pushed up eyes and eyebrows. the lower part of her jaw bows out and comes into a point (see green arrow) she has very soft transitions from the eyelid to the checkbone, the lower eyebag can be…