After completing this project I was aproched by an indie game developer with an opportunity Molotov Games. almost as soon as I came on we started loosing artists right and left getting picked up by studios. Which if I had the forsight I have now should have been my sign to peace out. I stuck it out and as I was working on…
I quite like the theme, modern walkways clearly pop and its easy to distinguish playable area from background. I think you could design some more interesting light sources and maybe add some structure to the walkways? I would also contrast between old and new by making all the passages arched (like the one on the bottom…
o.O hahaha I wasn't commenting on which would be best. Opps! I agree far right for that. Or possibly the second from the left depending on the objects place and prominence in the world. I was trying to say I would only use far left as a high poly if I planned to take it into a sculpting app, its a huge waste to sub-d…
I love the extra touch on the end of each tentacle. It's of a much higher quality than your previous model in my opinion, both technically as design wise. One thing on the pose, consider mirroring the position the arms are in. The position of his right arm doesn't really make much sense, if he's turning around - which it…
Hands and arms are always interesting to sculpt. I kind of wish I had used some reference material because the tripceps are a bit messed up, among other things. I also forgot to turn on symmetry across X when fixing the left arm, so right now it looks better than the right arm. I wish Mudbox had a mirror/symmetry function…
Odd. When I first looked over the winners last night, I didn't really have a problem with (most of) the choices. But today after looking at them all again, I'm left scratching my head. I'm not going to say who should have won, and who shouldn't have, but some of those picks seem REALLY out of place. Some have problems with…
Hey Arco! Pretty good start on that angel painting, but his left hand appears to have no palm... plus I wouldn't really expect an angel to be clenching his hand like that in the presence of "god rays" - surely he should be more relaxed for that? Also I reckon if you moved his right arm further from his body it would give…
May i have feedback on my sculpt and texturing. you can find me here : https://beacons.ai/itsakshaydilip Kindly let me know what I can add to enhance detail and improve on the texture. please.
Hi there, this is my very first post so please excuse me if I'm infringing any forum etiquette here. I'd really welcome any critiques or perspectives on my current WIP - a scene heavily based on a) reference imagery of various alleyways in the Shinjuku district of Tokyo and b) of course the Devon Fay tutorial series on…
Quick question for you polycounters: Is it possible to isolate the mid-gray color in this image? I've used power nodes with exp to isolate the white pretty easily: but now I want to 'subtract' the white and keep the mid-gray. I can't use a OneMinus to invert either, because I need to keep the black border, black. This is…