I've just started using this script for maya: http://migugi.net/mel/normalTools/ The "fillet" function does somewhat what you´re asking for. it's not fail proof, but still usefull.
I have the LG enV, and I'm relatively impressed with the phone's camera functions. There are definitely even higher res phone-cameras about, but this one serves me well enough.
Via code. You need a reference to the game object (you can use the parent of all the meshes) and use the GameObject.SetActive(bool) function like so: RefstandGO.SetActive(false);
maybe a silly question but since it's 2022 maybe it's better to focus on python? the API is functional now (albeit very poorly documented) and its a few orders of magnitude less mental than maxscript
Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…
The latest UDK update is out today. It's mostly a bug fix update but there are a few new features as well that might help a couple folks out there with a few specific issues. Either way, its still a nice free update to a great tool. Here's some cut and paste from the patch notes: Upgrade Notes PhysX is now enabled for iOS…
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…
http://www.bbc.co.uk/news/technology-10951040 I actually think that there should be a general course in school for everyone to learn about the basic building blocks of what makes a computer and how it functions.
Hello, Is it safe to upload models to sketchfab? I have seen some forum threads which have information about ripping models. Is there are any functions to protect models? Any help would be greatly appreciated. Thanks.
Im in biped skinning a character, wondering if theres a similar function to the one in Blender where selecting a vertex of a mesh then hitting CTRL+L selects the entire object.