Overall good work, but the arms are really bugging me. The ref material shows that the arms are flanked on both sides by rounded extrusions, but there is a clear cylindrical part in the center that shows where the arm is flowing down. Your arms have both rounded blobs almost touching. It makes the arms look very strange.
I have a large round coin like object and it has extrusions on surface that are concentric with that coin surface but after using dynamesh i get small ripples in the surface. when i use the regualar smoothing tool with radial symetry turned on and the max number increased for the symetryit produces results in dont like. is…
WHen I extrute a part like moving out with themove part , like for example from an alpha region the mesh looks all stretched , is there a tool that uniformizes the quads in that region without messing the whole model? I tried project all and didn't work , I do not want to use the dynamesh couse makes the quads not…
As a whole it's not looking so bad now. Been gradually sorting stuff whilst making tea. Just a couple of little issues left: The octagon shape with the circlular extrusion might need a few more sides to help smooth it nicely. Couple of smoothing errors here - probably smoothing groups or too little geometry?
People all model in different ways. Some model from a box and just cut the shit out of it. Some do edge extrusion. I do both. Just do whatever is easiet for you to get the result you want. Study other people's wireframes to see how they do what they do and recreate it.
Hello! Thank you for taking a gander at my project! My current studies in Game Shaders and Effects require me to create a diorama in a scene of my choice, and I've picked Monster Hunter Tri's Tundra (Area 5: ). I think there's a lot to play with in this environment, and I'm making steady progress. I've made a moodboard to…
Hello guys! It's my first ever post on polycount (yay, celebrate with me!) so I'm really sorry if I placed it in a wrong thread. [tl;dr : What programs should I learn at first, how to model, first learning basics of Maya, then thinking about UV/proper geometry/textures or everything at once? Any tutorials for…
It depends of the object seriously. Some can take hours to do properly (especially if you want use tiled textures) on others can be completed in minutes. I sincerely hate unwrapping complex mechanical hard surface stuff. You knw the kind of models that have extrusions and holes everywhere... I would hate to UV map this for…
You have to use a different smoothing group in the little extrusion you made. The normal of the vertice is averaged between the 2 faces at 90°, so vertex normal is at 45° instead of beeing up. Put an edit normal modifier on top of your mesh and you'll get how it works. You might want to look for information about gouraud…
Thanks it's a lot of fun to make. Can anyone give me some tips on how to make low poly hair? I have a bunch of the links bookmarked, but I don't really know how to even start it. I just extrdue planes from the head and move points around? It seems like that would be really tedious. Is there any other way to go about it?