Hey guys! The first seminar sold out and went really well. We're doing another and its a totally different format. Very game related! Matt will be doing some style guides and talking through the process of going from thumbnails to workable concept sheet and then Jason will be taking the concepts and making game ready…
"would a 3D modelling software be sufficient?" Your post is filled with references to 3d modeling software and fancy hardware ; yet your target seems to be more along the lines of movie shots. Just because Unreal allows you to make a full 3d scene doesn't mean that you have to. Similarly, just because Megascans allows you…
That's what I started with before getting a full license of 701. The steam version easily has enough to get in deep with Modo. The only thing you wont really be able to do is animate (and that will probably change in future versions), dynamics and Render outside of real time. Some stuff like Farfarer's vertext normal…
First of all, thank you for taking your time to look at my work. The part of the creation I actually had the most trouble with was making the alpha channel. I wanted the AWP to look comepletely new with no scratchs or anything while it was Factory New. However, I still wanted it to look damaged in Well Worn and destroyed…
I'm a fitter and turner, and a welder. I have also worked in transport (both as driver and in maintenance). I also dabble in alternative fuel research, auto modifications, gunsmithing and chemical engineering. Looking to play with a bit of 3D modelling for a bit of a change (especially since I have been unable to work for…
yes i still do own one and i sculpt on it as often as i can or have the drive for. the toolbar i made for chompbar is fine, but not perfect. i am no coder so i don't know how to make it work as flawless as the artdock. The toolbar occasionally misses my finger inputs. it doesn#t support multitouch etc. etc. i did not use…
You can adjust the edge and surface smooth settings of the extraction to try and better preserve the X-shape. I wouldn't try to be too perfect about it as you're probably going to be sculpting and tweaking the result afterwards anyway. You can also convert the mask to temporary polypaint, a texture, or a polygroup in order…
In the case i was explaining it is more of a white lie, what counts as experience? Think of things you have done that you can count as those years. Portfolio work, maybe making content for one of the workshops or selling assets on the unity asset store. Having worked on a few professional projects i found i have often…
for what its worth, seeing as this is a warhammer derived concept, and you're trying to hand paint it, you might want to look into how actual warhammer miniatures are painted, or are suggested to be painted. the same techniques can be translated to photoshop in most cases. Usually with a bit more manual labor involved.. as…
Does this mean: Still no Unreal ART for Maya LT? Im very interesting in learnig Weapon Rigging&Animating and so i´m looking for an Maya alternative. Maya LT should do the trick. But is the Unreal ART Toolkit so much better then the Maya LT Tools for Rigging and Animating? Or should i stay in 3DSMAX for Rigging and…