I'd like to continue today and start with a little apology for the slight disorder in which I'm presenting this project. I didn't feel confident enough to share it back when I was blocking it out so my 3DS scene so I'll be focusing on what I have which will be mostly in-engine progress and materials, textures... Thanks for…
@Araiel Thank you. Yeah, you're correct. So, we didn't have any real hard poly limits, but we did have to work within the limitations of our own machines. It wasn't until relatively recently that we had a distributed rendering system up and running, so render times were a concern. There were times where it became a…
Overall, the lighting looks really good to me. There's a huge improvement from the first set of images to these latest ones. The fire extinguishers, ceiling tiles, floor textures and the mattress all look great. I'm a student, so there isn't much I can offer, but here's my two cents: -The right side of your second image…
Your garage environment is a reasonable first
effort for a self-taught artist. There are a variety of different
considerations to make when presenting your work, but when showcasing an
environment, lighting and composition are very important. Most artists will
acknowledge that reference gathering is a crucial first step to…
one last thing then I'll get off the whole cat rat thing. A cat running mid stride works for a single render but really was wasted time if thought about in real time. Balancing your time is just as important as texture size and poly count. If this is just a pretty render then forget about poly count, and texture sizes and…
I am sorry to hear about these issues, any additional information you can provide would be helpful. First off, can you tell me: * What operating system you're using * What GPU you're using * What video driver you're using, and if you're not on the latest, try updating * How many triangles are in your bake project Generally…
I had made singular assets before and small scenes all through college but this was the first time that I actually set down to make a full environment. This is also the project that I realized that I wanted to specialize in environment art. I made a lot of the small vegetation in 3DS Max, the rocks and the large tree trunk…
@ KristianT - Regarding your question about making a scene in 3d app or in udk. If its for the rough size/volumes test u can do it in 3dapp. Not even need to get it into Unreal. It can be just for you to roughly estimate the possible size and composition of the scene. Basic boxes/cylinders r used in such case. Regarding…
Hey! Was wondering how to save out an iRay 'template' scene. I saw that under the Scene tab in the 3D view that you can export your scene, but I'm not sure how to load that back into iRay after you've closed and reopened Substance.
Did anyone else think that there was a lot of scenes that were pre-rendered with ingame assets? I noticed a lot of added elements in those cinema scenes that seemed to be stripped off the couple of scenes they had of third-person in game. Maybe I'm wrong?