I'm finally done with this project ! It took me almost a year ! You can play the game for free by going to our facebook page and click on "play this game" on the banner. I might share another link if people don't want to use facebook. Of course this is fully VR compatible, so if you have an Oculus Rift have fun ! Here is a…
good start on the model. however, signing off the errors as a stylistic choice would not be the right way to go here IMO. this model is obviously looking more realistic than stylized and the few areas that are not realistic looks more like errors than intentional style choices. crazyfool has a nice paint over that covers…
i just want to point out that no one uses those coins anyway. Its the frigen old ass one dollar coin, those are worth more than a buck now days. Now if it was the current gold one dollar coin then maybe they should be scared, but thats just a bad rip off of an out of print coin. The transmitter thing just makes me giggle…
hello, I was recently serching about a free portofolio solution, and I finally choose http://issuu.com/ becose of his "book" visual style. Another good point is the print possibilities becose of the pdf format that is needed to upload. Finally, you decide the whole dimentions of your book, but you need indesign skill for…
Thanks everyone for all your kind words, feedback and paint overs, especially @AimBiZ. It is very helpful and I'd love to take some direction you painted out. And no worries for pointing out things I missed or you simply do not like. In fact I really appreciate people yelling at me and this is how I learn. And @Bishop313,…
Overall, the texture is a bit too "muddy", but as you said that mostly due to drawing with a mouse and that you are starting out. You might want to try, for hard surface armor like this, to do initial line work with something like Inkscape with vectors. This allows you more fine control over the lines, and to adjust them…
gsokol: Thanks. I guess I am so fixated on finishing the color map before moving on to spec map because you duplicate your color map to make spec and adjust all levels of every layer until you have the right contrast. I mean base wise was looking to create something for my dome for example similar to the glittery shine in…
Thank you all for comments <3 @Wendy de Boer Really good point. I'm not really using polygroup yet, but it seems to be a good way to quickly isolate some part, i will try that for sure. Thoses first sculpt was me trying to get into zbrush... now i'm starting to got it ! @Markmars Good point too. I will pay more attention…
Thanks a ton for the feedback guys! The problems with internet explorer should be fixed now and i removed/replaced some of the content. vofff - Yeah i agree, i've already removed a couple of images. I'll finish a couple of concept pieces, then i'm going rearrange the 2D section. Baaaah! - Haha you've brought up a really…
RTT will output to whatever UV channel you tell it to use. It's under "Mapping Coordinates > Use Existing Channel". In your above example it is set to 3. Set this TO channel to whatever you set the UnwrapUVW channel to be (normally by default its 1). To set the FROM you go into the material editor click the map, and set it…