Hello Everyone, My name is Terran Thomas. I am looking to recruit for a small team to work on a top-down co-op action shooter that is close to having a working prototype.__________________________________________________________________________________________________________________________________________Project…
I'm a character designer and illustrator with a master's degree in illustration. I have mainly worked in advertising, like Optic Digital’s England Economical Development in History. I also have experience in concept design, working on projects like Battle Shoot and card games such as Maxon’s Heroes of the Legend and…
Hello Everyone,We are a team of two (C# Game-play Programmer, Cinematic Designer/Generalist) working on an independent cinematic story driven game. Currently we are focusing on prototyping the core features of the game in a short playable level, for which we really need to find [b]someone that could take care of rigging…
All my UVs have been unfolded but I need some advice about the layout. In VFX we don't care too much but in gaming we want to optimize the textures to the max. For my character, hero model, how many textures and at which resolution would you suggest I use? I usually layout my UVs per object and grouped together nicely but…
Not really. Playing games and checking out the art is just as important imo. The important thing to note is that there is a difference between playing through other games and getting some good inspiration from them, and grinding in the same game over and over to try to 100 percent the game. At that point...you are getting…
'Hand painted' is not the same as 'hand generated'. For instance, if I recall correctly, Naughty Dog did not use any photo sourcing for the Uncharted games, but few people would refer to those games as 'hand painted'. There is no big rule or definition that I think everyone could agree on. There are definitely some games…
Team name: Ender's Games Project name: "12th Hour" Brief description: The game will a simple survival horror game. Instead of killing monsters, it focuses on the need to hide from a single attacker and out-witting him to survive. The game will use low polygon 3d assets. Looking for a style of painted graphics. Like it was…
Guide to Game Art Applications I recently celebrated my first anniversary in games and I've been reminiscing about my pre-industry days. I remember the struggles of casting out job applications and the rush of getting bites back from studios. It was difficult to get any form of feedback after applying and responses were…
If their GDC presentation is any indication then everything in the game is based on photogrammetric scan data, including small props. In general the metal gear series has always introduced characters with the actor's name and tried to mimic the stature and realism of film. So it's certainly intended by Kojima that you…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…