This should be easy... "They can suck my pathetic little dick, and I'll dip my nuts in marinara sauce just so the fat bastards can get a taste of home while they're at it."
I got a moodboard started up for my new concept. I start off with a moodboard for inspiration and some reference actually. It helps me zone in on aspects I want. Instead of being influenced by anything else google has to offer. -eg so many cat photos with a face full of snow. Afterwards I get down to designing, I'll get…
Making game art isn't moving boxes or sewing blue jeans. There is some 3d asset making or coding that can be replicated anywhere, but the truly skilled have always risen to the top in all economic models in all times. Even during feudalism and the middle ages the masters were able to secure employment for their art. Will…
First shot of guy looking around - feels a bit unpolished - like Maya is doing a lot of the inbetweens. The blinks feels very quick and sort of just dropped in. I would move the blinks more where he has a big head move. The hand pose on the chin could use some work - mainly the thumb - something more like this The finger…
Orion InfoSolutions mobile gaming company specialize in creating fictional characters for games, animation, film, and brand marketing. What They Do: * Concept Art: Developing the initial look, style, and personality of a character. * 2D & 3D Modeling: Creating the final assets, from simple cartoon sprites to…
Could be nice to get some more roughness variation on those wooden panel walls and the concrete tears on the ceiling. Loving the scene as a whole, great work!
I'm slowly starting to put all the pieces together and approach a final concept. The outfit is more or less done, and I've started work on the crown. Although her head is the most important area, it's coming together much more quickly, because I'm borrowing more directly from her existing motifs. 1. The outfit. Basic…
Looking cool man. I think the texture in general could afford to be a bit more subtle though. The magazine tubes for instance. The wear it has right now is pretty strong, and in addition to it being strong and obvious, it doesn't really make sense. If the slide was grinding on there I could see it having horizontal…
Wow, it's been a while. To be honest I think I forgot about my Polycount thread for this character. I've finished her lowpoly version for the most part. Actually I finished it a few months ago, maybe in December. I've been waiting for a friend to finish the rigging on her but because he's moving back to India soon I think…
looks good. i would: broaden his shoulders a bit, they seem too tapered...especially relative to his hips. his hips are fairly broad, sort of feminine. also, feet don't stand parallel to each other, rotating those out a bit will make his stance feel a lot more natural. and lastly i'd move his blades slightly out from his…