There's artisanship and art, and within art you have fine art and commercial art; i.e. art that's created with the intention of making a sale. Most games are commercial. Only few game devs can make games not caring for their games financial success and just let the dev cycle follow a grand artistic vision that doesn't care…
hah, no, I've got a Geforce 9800 gtx, which isnt top of the line but by no accounts is it bad. Rest of the comp works fine, nothing like this in any other game either (Crysis, UT3, etc.). Had sc2 freeze once before too. Maybe it doesn't like xp64?
Hey everyone. I am sculpting Talha anjum. He is a singer and currently I am at this point. These are the references I am using. These are the references I am using currently. Any critiques would be appreciated. Thankyou. :)
Awesome job, mate! I'm a huge fan of the Borderlands aesthetic and this is a great example of executing the style properly, which is obviously an absolute must in tribute-projects like this. I'm going to double up a bit on what jfitch mentioned too - your girl here definitely looks like she belongs on Pandora, but…
Ok There are few things that stands out to me : -round shoulders probably a little gift from rigging/posing -costume is mostly round shapes and diamond shape in the middle doesn't work for me if turn that in to company logo or round shape then you could tell a better story as shes female but have no female parts so you…
I'm not Jet_Pilot but I have problems with the mouth area as well and I'll explain why. When designing fantastical creatures, although it's tempting to just do whatever because the creature does not exist in real life, in actuality this doesn't work so well. Even with fantastical creatures, you want to keep in mind real…
Cool welcome to Polycount. Good start on your Delta force guy. Ive built similar dudes to this so I figured Id give some feedback. It looks like you understand what you are doing technically and you are on your way to making game quality stuff. That being said, there are many places to improve this model. -hands, face,…
Wow!!! Best bundle yet and pre order available for there kickstarter project. BOUGHT! And to those who haven't already got Psychonauts this is a must buy at any price! https://www.humblebundle.com/
@NikhilR - thanks very much! Here's a gif of the same shot with wireframe: If you want to be able to get a little closer to the wireframe, you can go to the Sketchfab link and turn on wireframe. Under the hood, it's mostly lots of wire deformers, blend shapes (for the mouth), and a loooot of shrinkwrap deformers to keep…