Sums up what? How to be an uninformed git trying way to hard to be a critic? Because none of what he says in this video is worth paying attention to, the guy is an idiot. Anyway, I've spent 14 hours in the game so far, in coop with a friend on hard (which is too easy) difficulty. In preparation for the games release we…
I believe I'll be wrapping up this project for now. I adjusted the color to have a more desaturated orange, and made a couple variations of dirt/grim build up on my metal materials. I went and vertex painted between the textures to give more of a scene story for the excavator. I also imported a free environment package…
Hi PC, I've got a bit of a problem that I've been trying to figure out and seem to be stuck. I'm modeling the outer shell of a cryo pod and I seem to be getting some pinching. I've basically taken a cylinder, cut a hole in it and bevelled the edges and added the supporting loops. The bevels themselves seem fine. The…
In blender there is the possibilty to maintain texel density (or texel distribution ?) via special UV unwrapping via "Follow Active Quads" and "SmartUV Project".. so the UV's are spaced accordingly to the different length of the faces like so: So i'm guessing there is something similar in whatever 3D software is used ?? Of…
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
Welcome fellow Polycounters! As DOTA2 related contests are no more and final exams ongoing my brain demands FREEDOM. Thus, I have realised that there's one more thing that may or may not be nifty to polish. I present you zee awfulness, zee cruelty and zee madness of Scholar's Sentiment set for Templar Assassin. Steam…
What's funny is I feel that about *your* work! Larger pieces have more room for tolerance, what's 1 millimeter off on a 198cm board? versus a millimeter mistake on a piece that's only 2-3cm wide? yikes. The smoothness of furniture pieces is way more important too, my stuff has gouges all over and I just deal with the…
My current favourite comedy is 'the mighty boosh'. Very surreal and quite dry. I am quite enjoying it. some of my favourite quotes : "The walls are full of cracks, the cracks are full of strangers -trying to guess my weight" "You have to swallow your pride and suck!" Noel: "Spain..." Julian: "Where the donkeys are rigid"…
I used to live remotely in Alaska. I had lots of dry goods like rice and beans, but for meat I mostly needed to hunt. And you need to eat meat in Alaska. Hard to stay warm otherwise. Two years, I couldn't find a legal moose to shoot. But there's always plenty of squirrels. So I ate a lot of squirrels. And a few porcupines.…
Looking cool! I definitely recommend adding more paint chips and scratches also visible drip effects in the specularity, those will ground it in the real world more. Also the edges and bolts would have a distinct difference from the weathering it receives as well as chips and rust. Think about where it would be too, a…