[ QUOTE ] We are using max 6 at the moment, so we haven't got the fancy max 7 extras yet unfortunately [/ QUOTE ] Max has had Editable Poly and the "remove" tools since version 5.
you probably could.. but 1,2,3,4 are already mapped keys for 1 normal display 2 smooth preview plus bounding box? 3 smooth preview 4 wireframe 5 shaded 6 texture 7 lights
Top 3 - Vote Counting thus far. The Dark District Doctor: 6 votes The monster-looking Zombie Crew: 7 votes The Dark District Adviser Pilot Girl w Yellow Cape: 9 votes
Hey guys, read the first post, we've already got like 6 requests for gloss and 4 for emmisive, try to keep it limited to stuff that has not already been mentioned, as this sort of thing gets messy fast.
WIP 6 What do you guys think of the greeble changes on the engine block? Anyone have any ideas of what else I could add or do to make it feel a tad more complex and cool?
totally agree with you 3DLee... I played it for about 6 hours last night after it was unlocked. Did dark carnival twice and then the swamp level and part of dead center... really slick and polished compared to the first.
It might be the interpolation setting? I think it defaults to 6, you can either set it to 0 and it will probably go back to 5 points. Or you can set the verts in the spline to corner so it won't make curves.
Some of the ads I've seen on gamasutra are for "QA Lead/Associate Producer" or something of that sort. Definitely seems to be a well traveled track. I was a tester for about 6 years (not in games). Definitely got old after a while.
Was this apartment complex made of 6-8 foot thick steel reinforced concrete, with blast resistant windows? I can tell you most of the pictures showing the debris witheld are very gory. No one needs to see that.
Can you explain these two a little more? Before I made the door I got 5 or 6 reference pictures. I still have a couple of things to switch before I make the high poly.