I admit that I haven't read ALL of this thread but I have skimmed almost everything, so I'd like to ask a few questions at the pro-Bush guys. [*]1 Do you accept the findings of the report to the Senate Armed Services Committee, that Saddam had destroyed the bulk of his WMDs after Gulf War I? [*]2 Do you accept the…
Finally! I have something to show! Just a head sadly. Please crit as harsh as needed, I'm looking to become professional in quality as soon as possible. About 1 month trying to learning MAX, making small stuff. 2 Full days of noodling around on the head 1/2 day of which was figuring out how to model and attach ears again.…
What Flynn said, depends on the engine you are bringing it into, Unreal 3 I know watertight will always be better. - About the positioning of the 2 models, 1- What are the models you want close together anyway. Merged or not depends on a few things: 1- How close will you get to the objects / what angles the models viewable…
Yea but the little kids, thats where the money is at. Toy Story 15 will be the benchmark of all sales, i know it. HANG ON A SECOND.. You hear that whisper in the Air??? **Halo 4 biatch** you got 1 2 3 and 4 is the cut off point. if it goes pass 5 then "THE PEOPLE WILL KNOW" THE PEOPLEZ IO SAY!! alterations are acceptable…
My workflow for hard surface stuff is usually: 1.Model High Poly 2. Model Low Poly - Clone high poly mesh and remove excess loops, add bevels/adjust geometry in preparation for baking. 3. Unwrap low poly 4. Bake Maps For Characters it usually goes like this: 1. Base mesh in Max 2. Sculpt Base Mesh in ZBrush 3. Export…
About the opportunity We're a group of friends with experiences developing products at Google, Facebook and Uber who are working on a new idea. This will start as a fun project, but It has the potential to be very impactful if we are successful executing on design. We have a 90% complete Game Design Doc ready to go, and…
Hi Martina from "Nerdforge" created
a resource list of tutorials for learning to draw in 100 hours. They made a
video of her husband, Hansi, going through the tutorials in order and
documenting his progress. I've made a Padlet if
anyone fancies giving it a go, your welcome 👍…
Here's my experiment: Texture that I'm using: (EYE BLEED WARNING!) https://dl.dropbox.com/u/63166765/TextureSplitTest.jpg I've applied this texture into a divided 4 poly plane: If I want to display one portion of the texture my steps are to break all the poly then snap the vertices to the 4 corners of the map. You can now…
Persian Warrior / Art Bully Productions Workshop Hey Guys, I wanted to show off one of our in-house character projects that we've recently completed here at Art Bully Productions. The Persian Warrior character, among others in the works, was an in-house test of sorts to measure our ability in creating a reference benchmark…
Hi. Haven't done anything constructive in a while. Been busy on some stuff. Anyway ~ I'm suffering a problem with one of my projects. It's a drawing application that uses OpenGL for rendering. Basically, when drawing, data is recorded from the mouse/tablet. A series of X Y locations enters the drawing buffer. Depending on…