Our team is looking for artists to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team of 10 members: three programmers, three artists, a…
Hello everyone. I'm looking to apply for a qa tester position at telltale and I feel that I haven't been making my cover letters right. Thank you in advance for the critiques Jonathon Kaufman 2355 West Capitol Ave Spc 46 West Sacramento, CA 95691 916-256-8104 jonathonkaufman@hotmail.com Telltale Games San Raphael, CA…
@littleclaude Ha! I wish it was just an educational email. I made a new account so I don't get my existing licenses messed with, and was prompted with this. For what it's worth I'm enrolled at an accredited "actual" University and... I feel like this was kind of a bad time to roll out these changes regardless? With…
I wish I knew. I honestly don't know. I'd say it depends. For a recent grad, I want to say so, as a way to show that you can complete a project from start to finish. For those later down the road, maybe? I've had that issue in the past. I still have debates about this myself. Now that I'm at a AAA studio (again), I just…
yes trios is a scam for sure, was on facebook and through a friend profile I was suggested to try computer tech and IT courses and to look up second careers by the ontario government, in which my friend profile happens to be a IT tech at rogers. anyhow I went to second careers, it was an government of ontario website that…
Just a high poly model not for game character use, working on my low poly modeling after this but just wanted to have fun with it to start. As for wire frames I'd love to show them but I'm not entirely sure how to show them out with out making them one big tool, and at this point it's impossible for my system to do so…
Terrain systems are pretty complex sets of tools that do a lot of things for you. It's not just spitting out lumpy terrain but like Eric pointed out it also handles the complex layered material. The mesh you are using isn't set up to do vertex blending, it will need a lot more verts if you're going to paint masks into the…
Currently AS OF RELEASE, based upon what other people have mentioned so far, it's pretty terrible. Not sure if it's true or not. -You need mass spam clicking to interact with the land, making the entire thing a carpal nightmare. -You also collect 'faith' points by clicking 'pink' bubbles, which you in turn used to either…
Vcool said it very well. It's all about "realism" relative to the subject matter. But you're right Pior, the examples I used were only for the games that seek absolute realism, which may have been a bad move, because games obviously cover all aspects of style and physics. However, I feel that even with the most cartooney…
It's a misconception that you can't pick your diffuse/albedo value in a PBR system. Diffuse values will vary heavily for insulators depending on what color a material is. If you find a measured diffuse value for say, red paint, that doesn't you have to use that value for every type of paint, obviously blue paint or black…