For testing your skinning you just set up an animation sequence. Leave your rig in T/A pose at frame 0 and just key the rig into different poses along the timeline. That way you can scrub through and fix the skinning. Just delete the animation when you're happy to revert to the rig pose. I'm sure you can also freeze the…
"I've never found a rig thats as easy to animate as a biped... " agreed. it's also quite fast in viewport playback as opposed to some of the more loaded rigs. the ability to lock limbs to objects or in world space is really handy, too. that's something i rarely find implemented in a convenient way in so called custom rigs.…
Who we are We are a character animation-driven studio creating assets and animation for games, game trailers and advertising. We pride ourselves in producing high-quality content with a super nice and friendly team. We are a full-service creative agency and production house. We are partners to everyone from the smallest…
Needing a few characters rigged, animation cycles are not an issue atm but rigging is, as our rigger just got a serious job for some serious money and instead of holding him back and losing out? But we do need someone to help take him place. Great opp. for someone starting out on the UDK field in general.
I would do freelance rigging for game or movie projects in 3Ds Max. Im currently working in a company with a series where i do most of the rigging stuff. Here is the 3D showreel: https://www.youtube.com/watch?v=rxpJJXM-5BE My Portfolio website: nagytanimtd.carbonmade.com If intrested wirte me here: nagytlaszlo95@gmail.com
Nah, I still do as much of my modeling in modo as I can, it's just so nice compared to Max. Chucking stuff over to Max for rigging/animation isn't a big deal via OBJ. Really interested in this new Multires Sculpting. It looks like it might manage to take external sculpting apps out of my workflow entirely.
I saw this the other day, but didn't post. Now, I'm back looking at them again, so I have to post this time. This is amazing work. I love those big rig trucks and the other vehicles. Your texture work is as good as your modeling, which is definitely saying something. Always fun to see work like this!
Trying to learn Modo for a new job but a lot of the stuff I'm finding is for rendering/ rigging/ animating or any number of unique things that aren't quite relevant to a game artist's work flow. Anybody know of any online tuts on modo that I can use? I often work from a reference plane in Autodesk softwares so if that's…
SuperVillain Studios is looking for a Character Animator for a short term contract gig. We are needing game animations for roughly 6 characters in a style similar to Pixar's Incredibles. Ideal candidates should be comfortable in 3dsMax and comfortable rigging models. This position is part-time contract, and On-Site. Please…
Big Sky placed in the top 10 in the Microsoft Dream Build Play 2007 competition. It is being reworked for release on Xbox Indi Games where it will be retailed for $4.99. I am looking for someone interested in redoing the art assets in exchange for 25% profit share. The game style is cartoony with the focus being on small…