More transforms do have a cost. So placing multiple versions an object can actually take up more memory than a large single object. However this depends on how much memory your first object takes up. So there is a threshold where it's better to join objects together. And there's another threshold higher up where it's…
Alot of great stuff in this thread for you Jordan. I just wanted to pop in real quick and say one thing about your models - While you are still a beginner, one thing you could do to really help your presentation 10 fold is by taking renders of the objects. If you press f9 while in the perspective viewport, you can get a…
That is weird. Blender hardly ever crashes for me. It's one of the things I really like about it. Of course, if it were to crash, it would probably be in sculpt mode. (one of the more recent and performance-intensive features) How much memory are you running on? I actually got a chance to test Blender's new normal-mapping…
It kinda depends on the type of 3D work you're doing. Games are displayed by means of 'realtime rendering', that is; instantaneous renders for every frame. The only true way to show this is as you have been doing, with a screen capture of your model either in a game engine, or from the 3D app viewport (ideally using some…
This is an issue as old as time (or rather, as old as Zbrush) and AFAIK there is no fix for it, as the Zbrush FOV values do not really represent anything and you won't be able to get a real analog to a 3d viewport since their projection/rendering isn't really 3D. I've seen it negatively affect the work of extremely skilled…
Job Title: Environment Artist / Set Designer (Unreal Engine) Company: Alston Elliot Type: Full Time (Contract / Freelance / Remote Considered) Salary: £Competitive Location: Hemel Hempstead, Hertfordshire, England. - - - How to
apply: Please submit a cover letter along with your CV
and portfolio / show-reel / website link…
I think a lot of what you are running into has to do workflow approach, and just how you digest a shape mentally before creating it physically. I have horrible issues working with nurbs because of how I think about an object, and how I want to manipulate the surfaces in front of me. I think about modeling from a polygon,…
hi guys. so basically I'm newbie in 3D, started last year with zero experience in digital art (including photoshop), spend a whole year focus on modelling, this year I want to start to learn about texturing and rendering. Recently I learned about linear workflow rendering in Maya. I'm rendering a copper metal object with…
My Unreal 4 game project 《Resident Evil Lost nightmare》 has started making a . I am about to complete the first scene model "mansion". The next one is " room for dinner ." Here I share screenshot ue4 render wip model. There 3DSMAX before making renderings . I finished the texture of the rail structure... The rest of the…
@dustinbrown nailed it on the head. They're pretty similar, with film having very few to no limits, as it's being rendered offline, vs real-time on consoles/PC/mobile platforms. The differences are becoming fewer, I feel they will always be there to some degree due to offline rendering (setting up a sequence to render over…