Has anyone here ever attempted such a feat? Im wondering what the task would involve. Or more, how? Skin inwards? How did they do Hollow Man? Im not looking for that complexity given these are commercial programs without super plugins. Internal organs wouldnt be needed. Just skeleton, muscle/fiber, then the skin/fat. Would…
Hello everyone so mid work on my portfolio piece I decided to start making this wip thread on what Im going to do,what I did and where are we right now so let me jump in :D . First of all I started this as a prop but later on decided hey why dont I also make a scene from it to show of the stuff that my portfolio is lacking…
Looks cool mr Duck! Is that an udder I spy ner his/her hind legs? Judging by the teeth and shapes I'd guess its' a herbivore. I think it would be cool you turned it into somekind of beaver/otter like creature. With the nose high up in the air he could float around just below the surface. If it's a small creature its bound…
Looks good! The stone texture might need a bit more detail. Right now it looks a bit flat; try out a few different noise maps for the normal map to see how it catches the light. You might also want to think about what part of the scene that you want the viewer to focus on, and lead their eyes there with the help of…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
//Select an animated item, highlight the timeline frames you want to reverse //run me /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// global proc reverseKeys() { string $obSelss[] = `ls -sl `; int $selected = size($obSelss);//$channels = `channelBox -q…
Hello. Good work so far, but there are some things to improve. Here is some feedback. You should adjust shapes of a character face and body and drop sharp edges on outfit, it looks cluttered and not readable. You also might want to look into some basic cloth simulation, folds will help a lot. Eyes are too big, I suggest to…
Seeking a 3D Character Artist We are looking for a 3D Character Artist to create 5 unique 3D printable character models per month. Criteria 1. Can create 3D models similar to the styles below. Please note: we're not looking for coloured, lit, or rendered out models at this time. We're currently working in greyscale.…
Is this speedchar superman face ? The 2 main things are proportion in side view / try something close to a square and nose/ forms ok lets add chin forms too / chin is too flat
So I’ve been overtime, working on this one project on and off for awhile. Primarily because, I’m a little confused on the overall workflow. The project is a futuristic robotic horse carriage (right now it’s just the robotic horse) when I was looking for concepts and ideas I found this idea severely lacking and…