Just as an update, I have tried removing all of my preferences and reverting to default, that didn't help. And I tried removing all my start up scripts, but it made no difference.
The default setup of unreal is 1 cm = 1 unreal unit, if you have max set to meters then you don't need to change anything in fbx leave it set to 1.0/centimeters.
have you set max to display maps in viewport at their actual resolution? it's not set like that by default, so chances are you're seeing a downscaled image in the viewport rather than true res.
Ctrl+tilda is the hotkey to toggle world/local You can set a temporary pivot by holding Alt+MMB and drag it to wherever. It will reset to the default pivot when you click off.
thats a possibility, i dont remember thew padding setting ive used some of it ive used the default flat normal for so it shows up as an empty space. nope, there stacked
Interesting, and the transitions between settings are smooth enough so that your senses aren't completely messed when you need to switch back to default. Awesome for long modelling/sculpting sessions :)
If you saved your file in the default SD library folder, it will always be read only. If you want to modify/fix the substance, open it from another folder than the library itself.
hi! By default when exporting the bumpmap is baked in to the normal, but if you want a separate bumpmap select it in ddo, open exporter, chose "uncalibrated" from the export menu and ctrl+click export! :)
jose.fuentes Hey Dude, Thanks man. For the puffiness, I used a mixture of adjustic the elasticy sliders, and the fold angle as well as the material pressure. for properties I used a mix of nylon and the default