Heyho! So I'm now at the point where I have to decide if I want to sculpt very high frequent / micro details on my model. Stuff like material structure for example. I haven't really done that consequently till now. What I would like to know: What is the real use and in which case is it better then doing it later on the…
hi how's it going? first time poster here and relatively new to low-poly asset creation. just thought i'd share the first of hopefully many props i'm working on for a ue4 level, there's a few issues like the AO map baking with some glitches and some weird stretching on the bottom of the rubber feet. but all in all i'm…
So there are choppers and other things with rotors in this game I'm working on. Right now I have the most obvious solution possible - a rotor mesh that spins - but it's not looking very convincing (specially since I'm sticking to a cartoonish art style). I wanna try to do something that emulates the motion blur and fits…
Hi Polycount, I am currently working on a personal project which is a full CG vfx shot. I've gotten to a point where I need to add a very dense/long smoke/dust trail and I am trying out Maya fluids which seems to be a little too heavy to run on my machine. Do you guys have any good suggestions on how to approach this issue…
Hello i'm trying to blend two animations from mixamo in 3dmax. i'm working on a game and i'm trying to blend the melee disarm animation into the idle animation; i ca't interplate the position and the rotation of the bones (i'm a programmer but i know a little about 3dmax), i know how to interpolate a box without bones but…
So this is the first time I have attempted a PBR texture workflow. Im doing metallic/roughness. I understand the more white in the metallic the more metal looking the object is and the more black in the roughness the more smoothed a surface, like a mirror, is. what I do not know is how to quickly set up those setting for…
everything i have found online has not answered my question here. can someone explain? I have applied a uvw unwrap modifier, but don't understand how to use the symmetry modifier to stack symmetric uv islands. below is my model and it"s map, i just can not figure this out. help!!
Hey guys, I'm a game artist generalist and I barely use Unity, so I was wondering if I want to make my entire scene grey scale except the red color, I want the red color to show (eye glowing for zombies) So literally no idea how to do this, any help on the subject? :)