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Smoke simulation, how would you guys approach it ?

KristianBonne
vertex
Hi Polycount,

I am currently working on a personal project which is a full CG vfx shot.
I've gotten to a point where I need to add a very dense/long smoke/dust trail and I am trying out Maya fluids which seems to be a little too heavy to run on my machine. Do you guys have any good suggestions on how to approach this issue ? Maybe by trying out some comp techniques or other kind of simulations you know of ? 
You can see the shot in its current state here: 
https://www.youtube.com/watch?v=YEhh5KTWDTY

If you have other suggestions or feedback it's very welcome,
Thanks in advance!

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