Haha, wow! Talk about necro! :D @kinetic: I'll check out your thread ASAP! @Brygelsmack: Thank you! I'll see if I can find them when I get back home. @SouthpawSid: Thanks. :) I really appreciate all your kind words, but maybe we should let this thread go back to its slumber? :)
@Visioneer, thanks for the feedback and im going to study the anatomy. and try to get it looking right. you paint over and tink drawing is the style im trying to go for. but as my drawing skills need alot of work im doing my best and i think this will help. so thanks. and if you could make some more sugestions it would…
This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
I find myself at a rather problematic point and I could use the wisdom of those who've been here before. Plus I like to whine. Regular viewers will know that I've been out of work for the last 7 months or so. For those who've only just tuned in, I worked in a game studio for 5 years before leaving to work on my portfolio…
So I just watched a webinar by Forrest Stephan, CG Supervisor at Cloud Imperium Games (Star Citizen). At some point he talked about how they cannot fake detail with normals anymore and that they use something called "smart normals". I didn't hear about this approach yet and google didn't help much. Can anyone share a good…
Hey everyone, This weekend I'm heading to my first ever game dev expo (SiegeCon near Atlanta) and was hoping to get any tips or advice for networking. My plan right now is just to talk to as many people as I can since I just moved to the area and take part in as many workshops that I feel apply to me. Any protips on…
Hey everyone, I saw the thread below about learning Maya after having already learned Max, and I'm the complete opposite--- Spent years using maya at school and professionally, and now I'm learning max thanks to a new job. Does anyone have any good resources for a task such as this? Maybe some guides specifically for Maya…
Hi there @pmiller001 - First of all, congratulations on this career development ! It shows that the people you work for are recognizing your abilities, and that's a fantastic achievement that you can be very proud of. Now on to the topic of anxiety. I think it is sometimes easy to forget that concept art involves a…
I have spent my career designing unconventional games, and now I've decided to revive a game I built 25 years ago -- only this time, it can be vastly better because of the improvements in technology. I'm looking for a few people to accompany me on a process that is as much discovery as development. The game is called…
Originally, I was wanting to make a version of the Robotech fighter. I wanted to us a F-22 Raptor as the vehicle it would transform into. I might go back and make him transform but for now this is as far as I'm going.... maybe. You can see a video of it on my blog. I used to play allot of WOW and my char was a druid. I…