Here is the the model I just finished up. I tried to use PBR rendering and that was very different for me. I know I need to work on my texturing as well. I am really weak in that area of my work. If you guys have any tips let me know. But here are some renders. https://www.behance.net/gallery/18316865/KeyBlade OR here
Updated: 12.19.15 So I am currently working for a company for a two month project then after that going to be hired on full time by the same people for a 12 month contract. I am still doing commissions from time to time. So you will see some little things pop up here from time to time on my sketch book. The stuff for my…
Hi all, I've been fumbling my way through the dota 2 item creation process over the last couple months. I have two sets complete (although 1 hasn't been approved, and 1 I haven't made public yet). Here's a link to the Dragon Knight set I submitted a few months ago.…
https://www.plasteringsupplies.com.au/8686-thickbox_default/triton-180mm-triple-blade-planer-1500w-tpl180.jpg Yeah :) cool contest, i gonna make this Hand plane for pratice my hard surface
****UPDATE: We have the room from 4pm until 11pm on the 11th February**** http://www.parcelyard.co.uk/ London/UK/EU Polycounters! After been reminded by a few people over the past couple of weeks that it's been a good while since we had a meet, I thought I had better get off my ass and get one sorted! I'm currently looking…
Hello, My name is Sarah Maigrot, I am a 3D animator (two years of experience) currently available for work in London. I first worked as a 3D animator at Hanakai Studio where I animated characters and beast. Then, I taught 3D animation at Créajeux (French school for professions in Video Game). Now, I wish to work in…
Hello, Usual workflow that I used for hard surfaces has always been Create low poly mesh --> Create UV's ---> Bake AO maps --> Create bump map---> Create diffuse map---> Create normal map using Crazybump or now Knald which is very powerful and useful tool For characters it goes something like this Create low poly mesh in…
Hi guys, first time posting my stuff up here but here's a model of the lovely Cammy I recently finished. Its 20k tries (went a little overboard, probably could get it down if i went back over it :/ ) and 1 2048 diffuse, spec foc/int, and normal map and rendered in Marmoset. Any way heres a few renders and a turn around…