We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Been working on another animation! This time, it's a short scene with a character on crutches. I'm a little slow to posting the thread this time, but better late than never! First, I did his walk cycle: [ame=" https://www.youtube.com/watch?v=RcxRx2rH62c"]Walk W/ Crutches Animation (Test 02) - YouTube[/ame] I've already…
ok.. i haven't changed anything just yet.. but i am working on the rig.. but this is what i was saying about the difference between tangent and object space normals.. the visual look.. this was the question i was trying to ask initially.. what is the difference between them?.. and if one version is used over the other in…
Check how it looks when materials are applied, and it’s put in a scene with lighting and camera angle. Many of these tiny issues become essentially invisible, in situ. But yes, triangles and ngons are ok, as long as they don’t adversely affect the shading. Usually fine on flatter areas.
hey.. been working on this for the past couple of days.. i'm almost done w/ the UV'ing, but I have some questions.. and first off.. this will be the first time i get on the normal map creation band wagon, so i need a little bit of incite as to how much geometry it will take on my low poly model, in order for my high res…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Original B/W art Original B/W art I'm like a kid with a new box of crayons. I forgot how much fun it is to color. Dispite exhaustive searching I can't find out who did the original B/W art I THINK* its Matt Wilson but I am not sure.
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…